Blog

23-02-08 Bloom Problems

Rambling in a file as I work on my bloom implementation.


22-03-23 A Bug Involving References

I haven't posted anything in a while, so I decided to do a write up about a bug I just dealt with.


21-10-23 Serialization With Valkor

Data can finally be saved and loaded to and from file within Varkor using my aptly named serialization language, Valkor.


21-05-25 Gizmos

I created my own gizmo implementation for Varkor and this goes over the details required to do it. I also did a few other things that I discuss at the end of the post.


21-03-03 Shader Includes and Varkor Projects

I got hell-bent on building my own inclusion prepocessor macros for glsl shaders and Varkor can now serve as a host for projects.


21-02-08 A Needed Update

I've been quiet for a few months now and a lot has happened. This is a shorter post that provides an overview of what I have done since my previous post.


20-10-07 Quaternions, No GLM, and Graphics Review

Varkor now uses its own math library with custom quaternions and I am beginning to go through the process of reviewing graphics so I am up to speed when I start adding graphics features to Varkor.


20-09-07 An Unnecessary Matrix Inverse Function

This week has been all about matrices, cameras, and complex numbers. Varkor now has a working camera and next I am moving onto debug drawing and quaternions.


20-08-30 The First Real Post

My first legitimate blog post. This goes over the brief history that has lead me to this point in time and how I intend on using this blog space as I continue pursuing my personal endeavours.


20-07-30 Learning More About Web Development

After leaving my job, my first task has been completely overhauling my website to what it is now. This is about that and some of the things I learned about web developlment along the way.